added smooth stone, bone blocks, dried kelp blocks and conduits.
added sea pickle to water blocks category.
added stripped logs, stripped wood and wood to the wood categories.
added a coral category for all the coral blocks.
added trident experience to treasure hunter.
added phantom membranes to treasure hunter.
added nautilus shells since drowned will drop them.
experience for crafting turtle shells.
experience for crafting conduits.
added concrete powder category.
experience for fishing up nautilus shells.
Added Slow Falling potions to Cauldron Crafting. Crafted with feathers.
Town leveling has now been made easier and I can now change the configs to make it easier or more difficult to level a town up. With that said, I have lowered the requirements to level your town up or spread out the requirements to items that you will more likely have.
Additions /job cooldown has been added. You can now pay money to decrease or completely remove your cooldown. The cost is 80 dollars per minute of cooldown and with the tab complete function you can either use "all" or it will display the exact amount of money you would need to remove the cooldown. You can also give a lesser amount and it will take a portion of the cooldown off.
Fixes Fixed a cauldron brewing bug
Fixed a custom recipe not giving exp for artisan
Fixed the builder bricklayer job upgrade
*Potentially?* fixed the server restarts resetting job bonus EXP
The trees in the Omniverse have begun mutating and dropping abnormal saplings that are causing the trees to grow in strange ways! It all started when the fruit bearing trees mysteriously began changing and becoming larger than they used to be and it now appears to have spread to Oak, Birch, Spruce, Jungle and Acacia trees!
To collect these new saplings you will have to log(!) in and begin chopping down trees to discover all of the new tree mutations!
Many more bug fixes to clean up that list again. Thank you to everyone who has continued to find these bugs and report them.
Fixed the Spelunker, Prospector and Gildedchef job upgrades.
Removed Firestarter job upgrade.
Fixed Artisan not getting experience for smelting brick.
Fixed the Monster Hunter sword not working properly.
General Hoppers will now lock automatically.
%item should play nicely with potions and spawn eggs now. (old legacy code from 1.12)
./command. is the default way to link commands again
The fires should finally extinguish.
Added some missing cauldron brewing ingredients and upgraded names from old 1.12 names.
Fixed anvilcrafting only working on undamaged anvils (1.12 code)
No more anvil/tome weirdness, it should always display the enchant it is going to place on the item now.
ThonkCrafting items can now be crafted to their next stages without closing the inventory. (Tag gets removed when you click on the item now)
Now when you try and craft your precious flawless diamonds into a diamond block, you will no longer be able to do so!
I had implemented this a while back but it made other recipes funky, I tested out a few recipes this time and they seemed to work like normal, but I can't test every single recipe so let me know if there are any that are weird.
Bug Fixes Towny perms for deputy mayors and assistants claiming plots should be fixed.
/radar should now give the correct location
After many many hours of re-writing recipes and adding things to configs, Anvil Crafting and Job items are finally on the server!
To create a mold for potion infused armor, you will need to have blacksmith levels anywhere from 20-40 depending on the material.
Create the mold in the same way you'd create a regular piece of armor but you will instead use Flawless materials (diamond, iron, gold)
Once you have made the mold you can search your green recipe book to see the different infusions you can make. In a few days we will have a wiki page so you don't have to only look in game.
Once you have selected your choice of infusion you'll craft the recipe and then put the piece of armor on top of a vanilla anvil. Once the item is on the anvil you will "hammer" it by clicking left click repeatedly on the anvil with an axe. Once the sound changes you can dip the mold into a cauldron with water and voila, you have your very own infused armor!
Cropocalypse Trees have been redone and we now have the ability to add more styles as well as the ability to add more tree crops!
After you have voted on all the sites you can enable a pref in the new "Voting" category to hide the reward messages. If you don't want to see what other people are winning, there you go! Did you know that you also get a 1.25x boost for voting on all the sites?
Endermen and Pigmen farms are rather unbalanced, but rather than nerfing the EXP and income they provide we have improved on our detection code. Mobs will be tagged and those that get tagged with give you 20% of the EXP and income that they normally would.
Uncontaminated gold ore turning into a gold ingot in a blasting furnace.
Peanuts and spice seeds not planting in pots
ThonkCrafting now supports multiple results per recipe!
Beef Jerky can now be crafted with rotten flesh or cooked beef.
Leather Containment eggs can be crafted with a piece of leather now rather than 4 rabbit hides.
If you want to be able to craft things more quickly here are some helpful recipes
6 books and 3 logs will net you 2 bookshelves
2 feathers, 2 flint and 1 plank will give you 8 arrows
3 bones gives you a bone block
3 logs in the bowl shape will give you 16 bowls
3 hay blocks in a line will give you 9 bread
2 logs will give you 16 sticks
8 logs in a chest formation will give you 4 chests
7 logs in the ladder formation will give you 24 ladders or with planks will give you 6 ladders
1 log and 8 coal/charcoal will give you 32 torches
Eggs so that you can capture hostiles and farm animals have been added!
Leather Containment eggs can be crafted with an egg and 4 rabbit hides on all sides of the egg.
Iron Containment - Crafted with 8 iron nuggets around the egg.
Gold Containment - Crafted with 8 gold nuggets around the egg.
Diamond Containment - Crafted with 8 diamonds around the egg.
You can also see the recipes in the in game crafting book
Fixed some towny bugs that have been around for a while now.
Town and Nation ranks should now save on restart so you don't need to keep applying them.
Priced Plots are now working correctly.
Outposts will now save when you claim them the first time with /t claim outpost
Job Bags have been added to the server, now you can store your job related items in bags!
Check out /faq jobbags for information on how to craft them
Removed soldier. It's a redundant job, just gives people more money for doing the same thing.
Hunter no longer gives EXP for fishing, that should be relegated to the Fisherman job only.
Miner should no longer give EXP for mining in the Towny worlds.
Monster Hunter will continue to work everywhere.
Treasure Hunter will now only work in the Wastelands, meaning if you want to combo Monster Hunter and Treasure Hunter, you will have to do it in the Wastelands.
Farmer can receive EXP from anywhere now, there isn't really a point in saying they can only farm in towns and this is really just a holdover from the hardcore server.
Removed some overlap from Artisan, Inventory and Blacksmith.
Brief experience changes Builder will now give 1xp per block placed.
Demolitionist has been nerfed to be half as effective for destroying wastelands structures
Made gold exp between Inventor and Blacksmith...
We have decided to change up plot costs a bit to encourage people to invite players into your towns.
Base plot cost is still 25 dollars but the multipliers have been increased per level. Every player you invite into your town will decrease the multiplier by .1x so a level 5 town with 5 people in it will have a plot cost multiplier of 4.5x or 112.5 dollars.
With that said, now that there is an economic benefit to include people in your towns, alts are no longer allowed in your town. You can still use an alt and do things with them, but they can not be a resident of your or anyone elses town unless the alt is the owner of said town.
Sponges and Buckets have been added to the server!
Level 10 Artisans can now craft Blue Sponges and Blue Buckets.
Blue sponges soak up the water in a 7x7 area 10 times and after that turn into a regular sponge. They can be crafted by surrounding a sponge with 8 lapis.
Blue buckets allow you to place a bucket of water down 10 times. They can be crafted by surrounding a bucket with 8 lapis.
Level 20 Artisans can also craft Red Sponges and Red Buckets
A red sponge will allow you to soak up lava in a 7x7 area just like the blue sponge. A red sponge can be crafted with a sponge and 8 redstone.
Red buckets allow you to place down lava 10 times. They can be crafted with a bucket and 8 redstone.
As many of you know, the server will have poor TPS anytime there is more than ~20 people on the same server. A lot of this poor performance now is due to how many chunks are loaded at a time.
What we can do to help the server performance is lower the view distance to something lower than what it is now. This will allow more of you to enjoy playing on the server with a higher TPS at the cost of not being able to see as far in the world. This would only apply to Horizon as Wastelands very rarely has more than 20 people online.
We would look at the view distance again if we get better hardware, in future game updates (such as 1.15) or if something else changes that leads us to believe the game would be more performant raising the view distance back up.
A lumbering passive ability that unlocks at level 100 allowing you to break a tree down from the top. This will make gathering wood from large trees or trees with branches that much easier. Hammer
A mining ability that unlocks at level 100 that will allow you to break blocks in a 3x3 area until the ability wears off. Salvage Now you can remove those pesky unwanted materials and gain your materials back with the Salvage ability! Unlocks at level 25 and follows the same restrictions as repair, so you will need to be level 50 to salvage diamond gear.
Active abilities (such as hammer) have a cooldown of 5 minutes
Towny Plot buffer has been reduced from 10 to 6, so that towns can claim closer together
Custom Crops As custom trees decay, they will now have a chance to drop their...
For players that have been around for a long time, you should recognize the system that we are using. It was a system that was designed to be fair for everyone while also allowing us to cover hosting costs, Something that hasn't been able to be achieved for a couple years.
The benefits are at nearly the same price as they were back in 2013-4 with less of the restrictions there were on players at the time. If you remember, Skylander was actually locked behind a 6 month time gate, which is no longer the case.
The tiers are
Cadent Traveler for $1 (Unlimited packs)
Discord Music Access
20 /playtime hours per month that you always keep
Welken Citizen for $5 (50 Packs total)
Discord Music Access
500 /playtime hours while you subscribe (Skylander)
100 /playtime hours per month that you always keep
Fixed Blacksmith XP being halved.
Fixed Strange Miner upgrades.
Excavator will now receive job EXP for netherrack.
Cookies will now give jobs EXP.
Beetroots can be planted with the artisan ability now.
Auto sorting is fixed (again)
Job selection cooldowns have been fixed.
Phantom membranes will now give job EXP to alchemist
When placing double chests, The initial chest gets locked like normal but the second chest that you add to make the double chest does not lock upon placement allowing others to access the items inside.
Something I noticed this past weekend was that the chests I had locked in town could still be accessed by other players if they spam hit the chest several times. They were able to get the chests to open and take items out of the chests. I didn't report it as griefing because I was ok if they...
Added recipes to convert your Uncontaminated ores into their Purified Ingot forms. The recipes for gold and iron take longer than normal and will also give you more vanilla experience.
Added a vanilla EXP boost for leveling Smelting in Glass Of Skills.
This ability is unlocked at level 100 and at its max will give you 5x the vanilla EXP.
Added an ingot doubling mechanic for the Smelting skill.
Ability is unlocked at level 100 and at its max will have a 50% chance to double your ingots in the furnace.
Fixed Phantoms Spawning in player towns even with the mobs being turned off.
Fixed Nation inviting forcing a town into the nation if the mayor was not online to accept or decline the invite.
I made several stacks of Blue Stained Glass with Artisan equipped, for some reason i did not get XP for crafting any stained glass when it has it set for .75 xp a piece, but if i smelt glass i still get .01 xp a piece.
I have the blacksmith job set, and when I go to repair an iron item it gives me the prompt that I have to be level 5 to fix iron tools/items.(I am currently level 8 for blacksmith) I assumed it meant blacksmith itself, but then later found out it meant toolsmithing. So I leveled up my...
Fixed Onion buds dropping their full crop even when they weren't fully grown
Glass Of Skills Ability to repair enchanted items. As your skill level increases in Smithing, you will be able to repair for more durability on highly enchanted items.
Due to some feedback we've received with Jobs cooldowns, we are going to change how they are implemented...
Very soon the new server will be launching and you will be able to experience a Minecraft server like no other. In preparation for this new beginning, we decided to make a clean break on the forums/wiki as well. With these upgraded versions we should be able to bring you the very best!
If you were not in the beta test, you should go ahead and make a new forum account, or login using discord. (Please use your Minecraft name. )
We look forward to seeing everyone online tomorrow at 12pm PST / 3pm EST / 7pm UTC