Due to how the combat mechanics in Minecraft have changed for the worst, I think it's high time the server adapts for the better in my opinion.
Currently, the vanilla combat system is a cooldown based system, where swinging a sword or axe will give a cooldown to when the next strike is "appropriate" to happen, sword being 0,8 seconds and axe 1 whole second.
The server's special mobs are therefore bunch of minutes of grinding. This has serious hitbacks on the jobs specific for mob killing, treasure hunting and generally just is a giant nuisance at least in my opinion if not others.
Like, this could've all been avoided (in my opinion) if Mojang never implimented the new combat mechanic, but alas here we are, to suffer.
Any critique, responses? Tyvm.
-Tays
Currently, the vanilla combat system is a cooldown based system, where swinging a sword or axe will give a cooldown to when the next strike is "appropriate" to happen, sword being 0,8 seconds and axe 1 whole second.
The server's special mobs are therefore bunch of minutes of grinding. This has serious hitbacks on the jobs specific for mob killing, treasure hunting and generally just is a giant nuisance at least in my opinion if not others.
Like, this could've all been avoided (in my opinion) if Mojang never implimented the new combat mechanic, but alas here we are, to suffer.
Any critique, responses? Tyvm.
-Tays